AE for Individual TB's
Posted: Thu Apr 27, 2006 11:03 am
Hi,
I'm running ITB's on a 2.0L 16v VW engine and I had some questions about acceleration enrichments. I am using Megasuirt 1 on a v2.2 board with extra 029q and edis for spark and I'm using speed density. What are other people on ITB's using for AE? I been playing with it a little bit, trying each one out but I'm not sure which one would be best. Also would it help to give my map signal more resolution(not sure if that is the right word to describe it) if I were to have a large vacuum canister between the four ports on the throttle bodies and the line to the megasquirt? As of right now I just have the 4 ports coming together with small tees and then going to the megasquirt. Right now my MAP reading is about 50-55kpa at an idle and at a crusise it is about 80-85 kpa. The reason I am asking this is that in the AE wizard window in Megatune I don't get that much action from the mapdot bar on the side unless I really pound it. So I'm thinking that MAP based AE isn't really for me. Any thought's?
Thanks's in advance,
-Dan
I'm running ITB's on a 2.0L 16v VW engine and I had some questions about acceleration enrichments. I am using Megasuirt 1 on a v2.2 board with extra 029q and edis for spark and I'm using speed density. What are other people on ITB's using for AE? I been playing with it a little bit, trying each one out but I'm not sure which one would be best. Also would it help to give my map signal more resolution(not sure if that is the right word to describe it) if I were to have a large vacuum canister between the four ports on the throttle bodies and the line to the megasquirt? As of right now I just have the 4 ports coming together with small tees and then going to the megasquirt. Right now my MAP reading is about 50-55kpa at an idle and at a crusise it is about 80-85 kpa. The reason I am asking this is that in the AE wizard window in Megatune I don't get that much action from the mapdot bar on the side unless I really pound it. So I'm thinking that MAP based AE isn't really for me. Any thought's?
Thanks's in advance,
-Dan